Monday, April 25, 2011

Overrun rules marry Axis and Allies

Overrun rules. One of my least parts of the game of OGRE/GEV. There are exceptions upon exceptions enough for a lawyer to get overwhelmed. Well, not really - my younger brother is a lawyer and he loves OGRE. Well, I guess I proved the wrong point.
Anywhooo, I saw on the forums that the overrun rules were being contested. Many submissions. I believe the rules that get implemented are the simple ones that save time. A game from yore I played called Axis and Allies resolved regional combat simply. So, why not treat overrun like they operate combat in Axis and Allies?
1. Defender declares what units are riding what vehicles, what units are inside what buildings, what unit is in what revetment or anything that might influence the defense factor of any defending unit in this overrun.
2. Attacking unit(s) enters defender's hex.
3. Attacker chooses their targets and attacks, gaining overrun attack bonuses, if any, against any terrain or special defense bonuses the defender might have.
4. Defending units 'destroyed' are put aside.
5. Those defending units from step 3 attack the attacking units, gaining overrun attack bonuses if any, then are removed from play. [I][COLOR="Gray"]This simulates one last revenge kill from their brilliant rounds fired before they themselves are engulfed in nuclear fire.[/COLOR][/I]
6. Undamaged defending units attack, gaining overrun attack bonuses if any.
7. Attacking units destroyed by defender are removed from play.
   Repeat steps 1-7 until no more units are left of one side.
This simulates smart shells being fired by a unit that just got toasted just seconds before. In four minutes, a LOT can happen. Small warheads wizz overhead, mobile infantry jump jet onto a tank turret and place a charge and GEVs pop off a shot before they are blasted into bits.
A unit is any infantry squad, immobile vehicle, building, road, rail line, armor unit, GEV, OGRE component or anything else that has a defense statistic. If has a defense value it can be removed from play through overrun combat, even the city buildings around a lone mobile powered infantry unit with flames painted on his armor. Simple, just as I like it. No exceptions, just resolution.
Now if the units in OGRE/GEV were not so interactive with the opposing unit, I could have the defender and attacker choose which units they lose. This would be a nightmare in this game. Think about it for a while. :)

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