Sunday, July 3, 2011

Random Skills Needed in a Traveler's Adventure!

[Revised 18Aug2011 by Toltrin]
Random Skills Needed in a Traveler's Adventure!
First roll on this table (d100%)

d100%  Random Skill Needed to Progress
01 - 02 Admin
03 - 04 Advocate
05 - 06 Astrogation
07 - 08 Animals, riding
09 - 10 Animals, veterinary
11 - 12 Animals, training
13 - 14 Animals, farming
15 - 16 Athletics, co-ordination
17 - 18 Athletics, Endurance
19 - 20 Athletics, Strength
21 - 22 Athletics, Flying
23 - 24 Broker
25 - 26 Carouse
27 - 28 Combat (see table 2)
29 - 30 Comms
31 - 32 Computers
33 - 34 Deception
35 - 36 Diplomat
37 - 38 Education (see table 4)
39 - 40 Engineer, M-drive
41 - 42 Engineer, J-drive
43 - 44 Engineer, electronics
45 - 46 Engineer, life support
47 - 48 Engineer, power plant
49 - 50 Explosives
51 - 52 Gambler
53 - 54 Investigate
55 - 56 Mechanic
57 - 58 Medic
59 - 60 Navigation
61 - 62 Persuade
63 - 64 Physical Sciences, physics
65 - 66 Physical Sciences, chemistry
67 - 68 Physical Sciences, electronics
69 - 70 Recon
71 - 72 Remote Operations
73 - 74 Seafarer, sail
75 - 76 Seafarer, submarine
77 - 78 Seafarer, ocean ships (large ships)
79 - 80 Seafarer, motorboats (small craft)
81 - 82 Sensors
83 - 84 Social Skills needed (see table 3)
85 - 86 Stealth
87 - 88 Steward
89 - 90 Streetwise
91 - 92 Survival
93 - 94 Travelling Skill (see table 1)
95 - 96 Vacc Suit
97 - 98 Zer-G
99 - 100 Jack of all Trades, GM's choice
THEN Roll on the appropriate tables if rolled for a table (see below)

d100%  Travel (Table 1)
01 - 05 Driving, mole vehicle
06 - 15 Driving, tracked vehicle
16 - 30 Driving, wheeled vehicle
30 - 41 Flyer, grav vehicle (hovercraft too)
42 - 47 Flyer, rotor vehicle
48 - 55 Flyer, wing vehicle
56 - 75 Pilot, small craft (up to 100 tons)
76 - 90 Pilot, spacecraft (100-5000 tons)
91 - 100 Pilot, capital ships (5000+ tons)

AND/OR
d100%   Combat (Table 2)
01 - 06 Battle Dress proficiency
07 - 14 Gunner, Turrets
15 - 19 Gunner, Ortillery
20 - 22 Gunner, Screens
22 - 23 Gunner, Capital Weapons
24 - 28 Gun Combat, slug rifle
29 - 33 Gun Combat, slug pistol
34 - 39 Gun Combat, shotgun
40 - 43 Gun Combat, energy rifle
44 - 48 Gun Combat, energy pistol
49 - 53 Heavy Weapons, launchers
54 - 57 Heavy Weapons, man portable artillery
58 - 59 Heavy Weapons, field artillery
60 - 65 Leadership
66 - 77 Melee, unarmed combat
78 - 83 Melee, blade combat
84 - 86 Melee, bludgeon combat
87 - 88 Melee, natural weapon combat
89 - 94 Tactics, military tactics
95 - 100 Tactics, naval tactics

AND/OR
d100% Social (Table 3)
01 - 05 Art, acting
06 - 10 Art, dance
11 - 15 Art, Holography
16 - 20 Art, instrument
21 - 25 Art, scupting
26 - 30 Art, writing
31 - 35 Trade, biologicals
36 - 40 Trade, civil engineering
41 - 45 Trade, space construction
46 - 50 Trade, hydroponics
51 - 55 Trade, polymers
56 - 60 Language, Angelic (English)
61 - 65 Language, Vilani (Vilani, first langauge)
66 - 70 Language, Zdetl (Zhodani)
71 - 75 Language, Oynprith (Droyne)
76 - 80 Language, Hiver
81 - 85 Language, Aslan
86 - 90 Language, K'Kree
91 - 95 Language, Vargr
96 - 100 Langauge, GM chocie
AND/OR
d100%   Education (Table 4)
01 - 10 Life sciences, biology
11 - 15 Life sciences, cybernetics
16 - 20 Life sciences, genetics
21 - 25 Life sciences, psionicology
26 - 35 Social Sciences, archeology
40 - 45 Social Sciences, economics
46 - 50 Social Sciences, history
51 - 55 Social Sciences, linguistics
56 - 65 Social Sciences, philosophy
66 - 75 Social Sciences, psychology
76 - 85 Social Sciences, sophonology
86 - 90 Space Sciences, planetology
91 - 95 Space Sciences, robotics
96 -100 Space Sciences, xenology

THEN Roll on this table to determine the difficulty


d100%   Difficulty Level for skill (Table 5)
01-27  Skill/0 needed or Simple Difficulty (+6)
28-52  Skill/1 needed or Easy Difficulty (+4)
53-70  Skill/2 needed or Routine Difficulty (+2)
71-82  Skill/3 needed or Average Difficulty (+0)
83-90  Skill/4 needed or Difficult Difficulty (-2)
91-96  Skill/5 needed or Very Difficult Difficulty (-4)
97-98  Combined Effort and/or Formidable Difficulty (-6)
100     Impossible (or have GM make is extremely difficult (-8) a large group effort or just plain impossible?)


d100% Expediency (Table 6)
01-03   Immediately (1-6 seconds)
03-08   Momentarily (1-6 minutes)
09-18   Within an hour (10-60 minutes)
19-34   Near Future (1-6 hours)
35-59   Within a day (6-24 hours)
60-73   Near Long Term (10-60 hours)
74-92   Within a week (1-6 days)
83-97   About a month (1-6 weeks)
98-100    Several weeks (2-12 weeks)
The GM may add or subtract a % pertaining to the situation (difficulty of the task, the number of people needed to complete, environmental considerations, ect.)

5 comments:

DangerDiplomat said...
This comment has been removed by the author.
DangerDiplomat said...

Good job ! Looking forward to further development of elements for solo Traveller playing. You had also mentioned something about an "Adventure Flowchart" in the Steve Jackson boards. Is this it ?

HarmlessHamster said...

Yes, this is just a table that determines which skill(s) are needed to accomplish a nugget of an adventure. I placed more emphasis on some skills that others (not making each skill equal chance of being 'picked') due to personal belief that some skills are going to be used more often than others. I know in the core Travelers book Mongoose put out on page 139 there are encounters. I like to make my random lists a little more complete. Maybe a chart to randomize a unique individual (complete with psionics). In the future I might even make random charts for other random encounters. Suggestions?

HarmlessHamster said...

Like:
"You group encounters ___________ during ___________ to ___________ and it's _____________.

HarmlessHamster said...

I revised it to only use d100% dice for consistency. I also tweaked the time needed to complete said skill into a bell curve.