Wednesday, August 3, 2011

This is for Gary (Traveler flowchart)

Gary, there is an example of the flowchart I created. I shrunk it down a little so you can click on it for full size.
The skeleton of an adventure that is skill based. As the group fails each 'test' or 'locked door' the chances of receiving a greater reward diminishes but the adventure does not. This is one of the reasons I like to shy away from combat in role playing sessions. Combat situations should be used to express emotions and motives, not to titillate the group in wanton destruction, cheap excitement and looting. In fact in my sessions combat almost always ends in the group getting less than they otherwise would have gotten if they chose not to use discretion (like stealth, diplomacy, concession, compromise, etc.). I believe that role playing games are not war simulations. If someone wants that there are plenty of FPS available to satisfy that.

Randomly generated adventure flow-chart. Use your imagination on what the skills would be used for and what situation would necessitate them.

11 comments:

DangerDiplomat said...

Dave,

Wow ! I'm speechless ! This is indeed brilliant. I've been stumped for ages on a method for general solo RPG'ing in situations other than combat (like you said, that's what FPS's are for, and you have good combat emulators already like Guncrawl), simpler than the Mythic inquiry system that can be brain-taxing and the solo commerce and trading system that can get a bit staid. This flowchart now presents a clear and easy to understand framework on how to implement your random skills idea. Zero-ing on skills as the core of the solo game dynamic is sheer genius !!! I presume the "S" means success and "F" is fail ?

HarmlessHamster said...

Yes, original thinking on the other person's part can add modifiers and unimaginative thinking can subtract them. Thus failure and success (F & S, yes) is dependent on the player's choice of skills and how they implement them. In essence, problem solving in a role playing, science fiction setting.

DangerDiplomat said...

Indeed ! You should come up with a name for this framework, perhaps the "Toltrin System" ? There are a number of ways it can be applied. As you are envisioning, there could a sort of "generic" set template, allowing for plugging in random skills. We could then have more pre-set templates for the various character arch-types like "Imperial Navy Line Officer" or "Vargr Pirate", and for particular adventure types like "Asteroid Prospecting" or "Fighter Sortie". We could work in that some of the boxes could be even be combat or trade as the skill resolution scenario. Perhaps the Toltrin System could help even "kick up a notch" character generation as an adventure mode in itself, where at certain points in the career of the character there is a defining moment that needs to be played out.

DangerDiplomat said...

By the way, I presume you are using Mongoose Traveller as your default rules set ? The Toltrin System of course has universal application to any RPG rules set, but the "devil in the details" would be the indication of particular skills which are of course defined differently across the various gaming systems. May I flag the Toltrin System in another forum I regularly participate in, namely the ADB Federation Commander Boards for "Prime Directive" ? I had tried to get a Play-by-Forum GURPS campaign going but I just didn't have the time to manage it properly, this was a major factor in me deciding that solo gaming is the only viable option for me.

DangerDiplomat said...

The coming of Prime Directive - Mongoose Traveller is the immediate motivation for me to jump back in RPG'ing. The gaming universe is envision drawing up adventures for is a co-existence of the OTU and the PD universes, connected through hidden "Stargates" and "Guardians of Forever", with elements of other favorite licenses thrown in as cameo backgrounds.

HarmlessHamster said...

Thank you for your kind words - I am just publishing something my brother and I have been doing for years. We find role playing games to be an excellent source for our writing of science fiction. :)
Please inform me of the forums you mention me on - so I can read them?

DangerDiplomat said...

My pleasure Dave ! I am very thankful that you have shared with us your ground-breaking solo RPG framework. I haven't posted anything in other forums yet, maybe you'd want to first and then I will follow ? They include: (1) The Prime Directive Forum at ADB: http://www.starfleetgames.com/federation/phpbb2/viewforum.php?f=9&sid=a1bf33185bc431c1755e3dabe0efc4dc and the Mongoose Traveller Forum at: http://www.mongoosepublishing.com/phpBB2/viewforum.php?f=89

DangerDiplomat said...

Hey Dave,

I was thinking of how to apply the "Toltrin Framework" (TF) as a solo gaming adventure system. Perhaps one way is to have a very expanded character generation as an "adventure". So, one would go through character generation as usual, but with an x number of events per year, each event getting the TF treatment, with each event yielding some sort of tangible result such as experience, skills, goods, contacts, allies/enemies, etc. An "experience" does not necessarily have to yield a skill, but some familiarity with something short of a skill (ie Imperial Naval Academy hazing rituals, Regina Fast Food Restaurants, Vilani courtship practices, etc.) which can be noted in an expanded and more detailed character form - which will look more like a biography ! And, at the end we get a more thoroughly developed character !

Cheers,

Gary

DangerDiplomat said...

Dave,

I took the liberty of already starting the discussion going in the Federation Commander forums, see
http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=49902#49902

Thanks !

Gary

DangerDiplomat said...

And the Mongoose Traveller Forums too !

http://www.mongoosepublishing.com/phpBB2/viewtopic.php?p=684078#684078

HarmlessHamster said...

Hey thanks for the links! I wish I had more time to do Traveler but I am helping on some video games and wish I had time to work on some adventures. Maybe in September or something :).