Sunday, November 27, 2011

The Ranger suit Mark 1 (Previously listed Ranger Power Suit)
1att, 1rng, D1, M3 (INF move mode) size1 4vp
»» The Ranger Suit was tested and failed combat trials in 2075-2077.
»» This particular Ranger Suit could be considered a white herring, a failed project that was tested in battle only seven times.
The problem I see with this ranger suit is that for 3vp a light tank can take over it's job with it's 2 attack and 2 range, despite the limitations of the light tank chassis. I can say the same with the Light GEV - with it's superior movement, despite it's terrain limitations.

Enter the Ranger Mark 2 suit.

»» After the failure of combat trials of the Mark 1 Ranger power suit, the Mark 2 was in it's designing phase. Once it entered battle in 2081 it was just in time for the some odd 88 ceasefires that sweapt accross the globe. The military used this ranger power suit as a way to probe the enemy lines and find reasons to start up hostilities again based on the suits ability to collect and colliate information (as well as it's ability to survive the trip back under stealth). 
»» Deployed in limited numbers, the Power Suit Ranger Suit Mark 2 filled in a few niches no other unit could. One drawback to all the capabilities it possessed is it's size not to mention it's expense in resources to build. It weighs in at 2,300 pounds loaded and takes up 10.5 cubic feet. This is roughly 50% larger than a normal battle suit. Nevertheless with active camouflage on it can be veritably transparent to passive visual, UV and IR sensors. Only up to ranges of 500m-600m can a thorough and high power active laz-scan or high power radar sweep pick up the suit's presence with about 20 meters of precision. The suit skin is ablative radar-absorbing LCD cells that can mimic pixelated images behind it at over 90 frames a second. Only high level targeting lasers overwhelm it's ability to adapt to the visual spectrum, leaving a wide red spot or wide line on or across the suit for several minutes before the cells reset and work again.
Thus, it takes up 1.5 infantry room (INF, ENG INF and MAR INF take up 1) in a infantry carrying vehicle. A GEV/PC can only carry two of these Ranger Suits and Hover trucks only one.
Power Suit Ranger Company (27 infantry power suits)
3att, 1rng, D3, M2 in INF movement mode, M2/2 in extended jump jet flight mode but attacks at 2 and defends at 2 until it's next turn, INF move mode but ignores terrain in extended jump jet mode, size3, 18vp
»» 18 Ranger infantry power suits commanded by 1st lieutenants, 7 commanded by 2nd lieutenants, one commanded by a Major and the whole company led by a lieutenants colonel (rank 5).
Power Suit Ranger Platoon (9 infantry power suits)
2att, 1rng, D2, M2 in INF movement mode, M2/2 in extended jump jet flight mode but attacks at 1 and defends at 1 until it's next turn, INF move mode but ignores terrain in extended jump jet mode, size2, 12vp
»» 5 Ranger infantry power suits commanded by 1st lieutenants, commanded by 2nd lieutenants and one commanded by a Major.
Power Suit Ranger Squad (3 infantry power suits)
1/1 D1, M2 in INF movement mode, Cannot attack and has an effective defense of zero (anything with an attack of 1 will destroy it automatically if in range) until it's next turn if it chooses extended jump jet flight mode of M2/2 this turn, size1, 6vp
»» 2 Ranger infantry power suits commanded by 1st lieutenants and one commanded by a Captain.
Just as GEVs, the Ranger power suit cannot attack in it's second phase of movement. Unlike GEVs it can ignore all terrain underneath it except cliffs. Going down costs the Ranger power suit nothing in terms of movement. However, it has to use 1 movement point of jump jet movement for every 6 levels of cliff terrain risen over. It may use it's second movement to rise over cliffs up to 24 levels tall (that's up to 430 feet!).
When attacking a Power Suit Ranger Suit, just as the 'Black Horse' OGRE (or Ninja as it's slagly called), roll on the CRT and remove one from the dice rolled. This reflects the cutting edge E.C.M. and E.C.C.M. suite that makes this Power Suit Ranger Suit so expensive. Unlike the 'Black Horse' (or Ninja Cybertank) this suit has active camouflage and is much smaller so it keeps this capability even in overrun situations.
»» The assault was going as planned, Turner 1,2,7 and 3 Heavy Tank units reported to the leader entering a space known to have enemy infantry. They need to take this town and 5 Heavy Tanks can take an urban area defended by only about three dozen power suited infantry! Then when they thought they had a fix one of the infantry suits they saw that it was about 50% larger than a regular suit just as it apparently blinked off visual and EM passive sensors. After recieving heavy fire to Turn 2 and 7 from apparently no where, all five heavys let loose their armament with only one apparent hit to something that blinked back into the visual and infrared spectrum. What was left of the left side of this armored suit looked to be a larger version of the infantry power suit. Nevertheless, metal covered human arms seemed to have sprouted beneath the larger arms above it as the surface of the suit seems to shimmer from invisible to visible even after being blasted in half. The anger of the other Rangers have been incensed and many more heavy tanks meet their demise to accurate and deadly fire from the best soldiers that could be found to occupy these armor specials.
They have two additional features. 
1. They can extend their range by one with line of sight only to their target if they do not move for nor fire for an entire turn. They are recon and raider unit and not constructed to be on the front lines.
2. The second feature is that they can spot for any other modern military vehicle or power suited infantry unit if the target is in line of sight and up to two hexes away. The Friendly unit it is spotting for must be up to two hexes away and gives the friendly unit a +50% to it's range (rounded down).
Just as any other power suited infantry they can move into water but at a -1 movement, cannot use their E.C.M./E.C.C.M. package (the -1 to the CRT), their extended jump jet flight mode while underwater, spotting ability nor their extended range ability.

»» Power Suit Ranger Suits take the same amount of space as a regular power suit even though they about 800 pounds heavier due to their extensive ECM/ECCM package, extended jump jet package and other top secret stealth features.
»» Only the best of the best of the best are allowed to inhabit the powered Ranger suit and the rank normally seen in one of these suits are of rank 3 and 4 (a majority of 1st and 2nd Lieutenants with a Captain as squad leader, a Major as Platoon leader and Lieutenants Colonel as Company leaders). In the vernacular of infantry power suit infantry slang, Captains are called 'Capps' or 'Reapers' on a squad level in the Combine military. Things get very much more formal the higher up in Ranger battle suits that join the unit. Their SLICS system can only handle up to 27 Ranger battlesuits on a Company level but their advanced weaponry and superior ECM/ECCM electronics more than makes up for their limited numbers.

Author's note:
»» I put a lot of thought as well as play testing into this unit and found it to be very useful in limited numbers. They can discourage a player from choosing a 1/4 of the board for an all out assault since these ranger power suited armored suits can take advantage of terrain defense and have the CRT modifier. These combinations make them VERY hard to kill. I know spending 18vp on a 3/1 Company of this infantry unit seems a bit expensive but in the right hands this unit can command a good portion of the map and tie it down real estate as well as augment the ability of shorter ranged units.
»»» Toltrin, Lieutenants Colonel of the 359th Ranger Company based in Portland, Oregon.

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