Here we go!
|My bag of Nihon units. These counters are made of cardboard interior, laser printed label and cut on opposing sides. Colored before lamination was applied to give it that blue hue.|
|A good spread of counters.|
|The front and back of the dozen or so different counter types. Light Missile Tank, Missile Tank, Light Tank, Heavy Tank, GEV, Lt GEV, GEV/PC, Mobile Howitzer, and Howitzer.|
|A more detailed picture but trains are obscured due to overzealous flash.|
The Armor of Nihonfor OGRE/GEV
Whereas the Combine and Paneurope had armor units that were operationally identical to each other, the empire of Nihon took a somewhat different tack in its development. It had a manpower shortage and a technological advantage. This resulted in smaller numbers of technically advanced units.
All units are prefixed by the letter "N", to indicate that they're the Imperial Nipponese versions of the units in question.
|N Heavy Tank||4||3||4/3, 1/1 ap||TNK||9||carries 1 inf|
|N Light Tank||3||3||3/2||LT TNK||4.5||carries 1 inf|
|N Light Missile Tank||2||3||3/4 one-shot, 2/2||LT TNK||4.5||limited fire control, carries 1 inf|
|N Heavy Missile Tank||2||2||3/4, 3/4||LT TNK||9|
|N Missile GEV||2||4/3||3/4 one-shot, 2/2||GEV||9||limited fire control|
|N MHWZ||1||1||6/6||LT TNK||9|
Nihon units always have costs divisible by 4.5 victory points, not 6 like their Combine and Paneuropean counterparts. Just as 6 VP are called an armor unit, 4.5 victory points are called an N unit. In scenarios which specify some number of armor units, consult the following table table to obtain the equivalent number of N units:
Note that one 9 VP unit may be substituted for two N units, or one N Howitzer may be substituted for three N units.
D4 M3 4/3, 1/1ap movement mode: TNK 9 VP
The Nihonese Heavy tank bore a striking resemblance to the Ogre Mk I, and was deployed at approximately the same time. It carries a single 4/3 main battery, and a 1/1 anti-personnel gun which is exactly like an Ogre AP: only works against infantry and D0, and is doubled in overruns.
D3 M3 3/2 movement mode: LT TNK 4.5 VP
Developed initially as a tank to provide a cheap, tough unit for the war with China, the Nihonese Light Tank had a very effective ECM/ECCM emitter mounted on the rear of its chassis, nicknamed "crackler" by Combine analysts. In the invasion of the Americas, this tank proved time and again to be a match for the Combine's Ranger.
D2 M3 3/4(one shot) 2/2 movement mode: LT TNK 4.5 VP limited fire control
The Nihonese Light Missile Tank had no analogue in the armies of the West. It was based on the light tank chassis. The turret electronics were sacrificed for a one shot 3/4 missile affixed to the rear of the turret. Note that the gun and armor thickness are the same as the N Light Tank, the reduced D, and reduced strength of the main gun reflect the loss of electronics.
D2 M2 6/4 movement mode: LT TNK 9 VP
The Heavy Missile Tank used munitions similar to its combine counterpart, only it fired them twice as fast. Treat the gun as two independently targetable 3/4 attacks. During the war with China, the Heavy Missile Tank was highly successful against hordes of infantry. Later it proved almost indefensible against more mobile Ex-Combine units.
D1 M4+3 2/2 movement mode: GEV 4.5 VP
The Nihon LGEV was a two man vehicle, packing the most punch per dollar of any GEV deployed in the war. By western standards its armor was frightfully thin, but was still popular with the troops that used it.
D3 M4+3 3/2 movement mode: GEV 9 VP
This was an attempt to create a kind of "main battle GEV", which could wed the speed of a GEV with the firepower and survivability of a tank. The "crackler" ECM/ECCM suite seen on the N Light Tank once again proved its value on this vehicle.
D2 M4+3 3/4(one shot) 2/2 movement mode: GEV 9 VP limited fire control
Just as on the N Light Tank, the N Missile GEV replaced the "crackler" with a one shot missile weapon. This unit was fairly rare, typically only appeared in each GEV company.
N MHWZD1 M1 6/6 movement mode: LT TNK 9 VP
Nihon was the first power to field a mobile howitzer unit in actual combat. Its lack of defense was not often noticed against slow-moving Chinese infantry.
N HWZD1 M0 6/9 movement mode: LT TNK 13.5 VP (3 N units)
Nihon's howitzer was essentially identical to the other powers', however they consistently deployed smarter and more costly munitions.
N GEV-PCNihon's GEV-PC is identical to the Western model, except it costs only 4.5 VP. What a deal! :)
N Missile CrawlerThis unit is identical to the standard model.
Limited Fire ControlLimited fire control units which wish to use both their main cannon and their one shot missiles in the same attack phase (or round of overrun combat) must combine the attack factors into one big attack. [Now what's a good target for a strength 5 attack, hm?...]
As you can see above if your browser supports PNG, I'm working on a counter set but it is not yet complete. The elements so far are 300 dpi, by the way.In general one can use the obvious PE or Combine counters to represent Nihon units. The N light missile tank can use the cruise missile crawler counter. After the missile is fired, swap in the empty crawler counter. Similarly, the N missile GEV can use the hovertruck, with a drawn-in missile. Alternately, one can use a GEV-PC to denote the loaded unit, and a hovertruck to denote the unloaded unit.
MiniaturesTo build a Nihonese army without your own miniatures division is going to require creativity. For the N Heavy Tank, try to get Demolisher heavy tanks from Ral Partha's Battletech line. For N Light Tanks et. al., get Ral Partha era Combine light tanks -- these guys were too big to be 3 vp LTs, but are just right for 4.5 vp'ers. Make little missiles and crackler boxes out of whatever you have lying around. For the hovers, retrofit parts onto Paneuropean hulls.
ScenariosThese are quick adaptations from GEV. In general one side is Nihonese, and may only buy armor units mentioned here. The other side can buy any unit from GEV or Shockwave, except for cruise missile crawlers.
The TrainPlay it just like in GEV, but with Nihon forces as the attacker or the defender. A Nihon attacker would get 21 N units worth of armor, with 5 reinforcements on turn two. A Nihon defender would get 16 N units worth of armor.
Because of the high premium on unit density placed on the attacker, superheavies cost an attacker 3 armor units, and N heavy tanks cost 3 N units.
BreakthroughNihon units are the defense versus combine attack. The defenders get 8 N units worth of armor.
Alternately, Nihon can play the attacker, in which case he or she may choose up to 16 N units worth of attackers, all of which must be GEVs. For attackers escaping off the north edge of the map, consult the following table for the number of VP awarded:
|Unit\turn||before 9||9-10||after 10|
RaidWith a Nihon defender, select initially 5 N units worth of defenders. Replace the reinforcement type table with this one:
Nihon Reinforcement Table
|1||N Light Tank|
|2||N Light Missile Tank|
|3||N Light GEV|
|4||Roll on the heavy reinforcement table|
|5||Roll on the heavy reinforcement table|
|6||3 squads of infantry|
Heavy Reinforcement Table
|1||N Heavy Tank|
|2||N Heavy Tank|
|5||N Missile GEV|
|6||N Heavy Missile Tank|
To play with Nihon attacking, select up to twelve units worth of N units, all of which must be some sort of GEV. This is slightly fewer VP than a western force would get, but it is more than compensated for by the diversity in attackers. it's a fun game!
Ceasefire CollapseThis scenario needs no balancing. Each player may declare whether he or she is taking Nihon units. If both players choose Nihon, the battle depicts a combat of the Nihon civil war. Western players get the standard 16 armor and 18 infantry. Nihon players get 21 N units worth of armor, and 18 infantry. Both players get the usual CPs and cities as per GEV.
Ogre is a trademark of Steve Jackson Games.
All variant rules copyright 2001 David Morse. Permission is hereby granted to make and distribute copies of this document for non-commercial use.
Thank you CP Gamma for all your years.