Thursday, May 19, 2011

Two new OGREs I created out of spare parts....

They are probably Russian designs as they have no tower and the chassis is built around one HUGE turret.
Enjoy:
Designed with 1 main battery (4/3, D4) and 2 secondaries (3/2, D3) in the turret it has 2 external missiles (6/5,D4) in th back along with an OGRE howitzer (6/5,D3). In the front you see a missile tank battery (3/4). Two extended range secondaries (3/3, D3) were placed along the mid chassis region. It has 48 treads, size 7, 8 AP batteries and is worth 100 VPs. Yes, there are 6 separate tread assemblies. In order to fire the howitzer, the OGRE must top all movement that turn in order to fire it.
Russian Rebinski T-133
120 vp.
1 Main battery (4/3, D4) 0
2 Secondary batteries (3/2, D3) 00
2 Extended range secondaries (3/3, D3) 00
2 External missiles (6/5,D4) 00
1 Howitzer (6/5,D3) 0
8 AP batteries 0000 0000
1 OGRE Hitch (D5) 0
48 Tread Units
0000 0000 0000 0000 M3
0000 0000 0000 0000 M2
0000 0000 0000 0000 M1















Combine mobile laser OGRE
Built around a laser emplacement, this monstrosity was not built to assault the front line. It has a drone arm turret to help with engineering projects and the deploy the Light Artillery Drone it carries for self defense. It has four rail guns (2/7, D3) for long range defense against cruise missiles and GEVs. It has 8 AP batteries, a missile tank battery in front (3/4) and a laser battery (2/30, D5) in the main turret.  It also has a hitch for towing other vehicles. It has 60 tread units, is size 7 and is worth 210 VPs. For engineering projects, it is worth three 1/1 squads of Engineering Infantry for building purposes. The laser OGRE must stop in order to fire it's laser. If it intercepts a cruise missile or attempts and fails, it may not fire the laser next turn (it's recharging). Otherwise, it may fire on anything in line of sight every turn at 40 hexes away due to the chassis being off the ground 24 meters. 
Combine 'Lightening Rod' Mobile Laser Emplacement 
120 vp.
4 Rail guns (line of sight only, 2/7, D3), 0000
1 Laser Emplacement (2/40, D5) 0
1 Reinforced Rocket Battery (3/4, D3) 0
Drone turret arm (worth three 1/1 ENG INF for building, D3) 0
1 undeployed L.A.D. on chassis (D1)
8 AP batteries 0000 0000
50 Tread Units
00000 00000 00000 00000 00000 M2
00000 00000 00000 00000 00000 M1
The Oregon coast has been invaded by a Paneuropean force via underwater submarine OGRE carrier the size of a superfrieghter! As Portland is a major base for contructing Medium sized OGRE submarines, Paneurope wants to put them out of action. Two OGRE Submarine hyperfacs exists on the map marked with CP Alpha and CP Beta. CP Gamma represents the Headquarters for the Portland Metro area and is responsible for jamming any missile signals for 12 km in all directions.Portland and it's outlying areas are now under martial law...

Click on this map and print it out for unit placement. Doppelsoldners are placed on A1 and Z1 on the map. The red circle represents the jamming radius where all units within attain a +1 to their defense.


Click on this map, print it out (it prints to 4 sheets of 8.5x11) and tape it together.


The Battle of Portland!

»Mount Tabor gives +2 range to any unit on the hex and can only be entered into from the South (hence the hedging).
»Any unit on the right hex of the tunnel (half the word tunnel is in this hex) gains +2 range but can only be entered into by road. Any unit shoved over the cliffs results in falling damage equal to 7 levels (about 130 feet). This is a real cliff.
»The Tunnel leading into Downtown Portland can only handle a size 4 unit or less unit. All other units must go around the 'hedging' which are actually cliffs. There is really a tunnel that goes into a mountain and comes out the other side to downtown Portland. It's about most direct route there, trust me.
»Oswego Lake is treated as crossing water, not a stream.
»The Airport does not give any defense or movement bonuses but could be a good VP target...
»All bridges have 40 SP, are size 9, and can handle any unit up to size 8.
»CP Gamma is a Jamming station that adds 1 defence to all units within 8 hexes of it.
»All water hexes are shallow enough that the OGRE gains a +1 defense to all systems except treads (of course) but still costs the OGRE two hexes in movement.
»All Combine infantry are assumed to have Marine Battlesuits.
Each DOPPELSOLDNER
3 Missile Racks (D4) 000
20 Missiles (6/5) 000 000 000 000 000 000 00
2 Main Battery (4/3 D4) 00
8 Secondary Battery (3/2 D3) 0000 0000
12 Anti-Personnel (1/1 D1) 0000 0000 0000
60 Tread Units (DEF at 1:1)
00000 00000 00000 00000 M3
00000 00000 00000 00000 M2
00000 00000 00000 00000 M1


Paneuropean player Objective VP points
» For each OGRE submarine pen destroyed (marked with CP Alpha and CP Beta) by the Paneuropean player: 50 vp
» Jamming station (CP Gamma) destroyed: 40 vp
» For each bridge destroyed by the Paneuropean player: 20 vp
» For each hex of downtown Portland (Q11, R11, Q12, R12) turned to Rubble by the Paneuropean player: 10 vp
» The Tunnel leading into Portland (N9) destroyed by the Paneuropean player by applying 24 attack damage or more: 30 vp
» Both Doppelsoldners destroyed before they can do more than 300 vp in unit damage: Combine player obtains a decisive victory.
» Each Doppelsolnder escapes to the West after destroying one Sub Pen (CP Alpha or CP Beta): +100 vp
Combine player Objective VP points
» Each Doppelsolnder destroyed: 210 vp
» Lost less than 100 vp worth of units: +50 vp
» Lost less than 200 vp worth of units: +100 vp
» Lost less than 300 vp worth of units: +150 vp

Victory Conditions.
Paneuropean obtains 400-490 vp in objective VP points: Promoted to Brigadier General!
Paneuropean obtains 300-399 vp in objective VP points: Promoted to Full Colonel!
Paneuropean obtains 200-299 vp in objective VP points: Promoted to Lieutenant Colonel!
Paneuropean obtains 100-199 vp in objective VP points: Get to keep your position as Lieutenant.
Paneuropean obtains 10-99 vp in objective VP points: Demoted to Private
Combine Player obtains 600+ vp in objective VP points: Promoted to General of the NorthWest Intel Hyperfac!
Combine Player obtains 500-599 vp in objective VP points: Promoted to Brigadier General of Portland!
Combine Player obtains 400-499 vp in objective VP points: Promoted to Brigadier General and a parade is thrown in your honor in Portland!
Combine Player obtains 300-399 vp in objective VP points: Promoted Full Colonel!
Combine Player obtains 200-299 vp in objective VP points: Get to keep your position as Lieutenant.
Combine Player obtains 100-199 vp in objective VP points: Demoted to Private.
Combine Player obtains 10-99 vp in objective VP points: Demoted, then thrown into the brig for incompetence.

Promoted to Brigadier General = The other player buys you a 24 pack of their favorite soda or one of his favorite miniatures from Warehouse 23 ($10 limit) (his choice).
Promoted to Brigadier General and a parade is thrown in your honor = The other player buys you a 12 pack of their favorite soda or one of his favorite miniatures from Warehouse 23 ($6 limit)(his choice) AND the other player gets to do a victory dance.
Promoted to Full Colonel =  The other player buys you a 2 liter of their favorite soda.
Promoted to Lieutenant Colonel = You get to choose a minor chore around the house or apartment that they will have to do for a full week.
Get to keep your position as Lieutenant =  Nothing is won, sorry.