Sunday, July 3, 2011

Random Skills Needed in a Traveler's Adventure!

[Revised 18Aug2011 by Toltrin]
Random Skills Needed in a Traveler's Adventure!
First roll on this table (d100%)

d100%  Random Skill Needed to Progress
01 - 02 Admin
03 - 04 Advocate
05 - 06 Astrogation
07 - 08 Animals, riding
09 - 10 Animals, veterinary
11 - 12 Animals, training
13 - 14 Animals, farming
15 - 16 Athletics, co-ordination
17 - 18 Athletics, Endurance
19 - 20 Athletics, Strength
21 - 22 Athletics, Flying
23 - 24 Broker
25 - 26 Carouse
27 - 28 Combat (see table 2)
29 - 30 Comms
31 - 32 Computers
33 - 34 Deception
35 - 36 Diplomat
37 - 38 Education (see table 4)
39 - 40 Engineer, M-drive
41 - 42 Engineer, J-drive
43 - 44 Engineer, electronics
45 - 46 Engineer, life support
47 - 48 Engineer, power plant
49 - 50 Explosives
51 - 52 Gambler
53 - 54 Investigate
55 - 56 Mechanic
57 - 58 Medic
59 - 60 Navigation
61 - 62 Persuade
63 - 64 Physical Sciences, physics
65 - 66 Physical Sciences, chemistry
67 - 68 Physical Sciences, electronics
69 - 70 Recon
71 - 72 Remote Operations
73 - 74 Seafarer, sail
75 - 76 Seafarer, submarine
77 - 78 Seafarer, ocean ships (large ships)
79 - 80 Seafarer, motorboats (small craft)
81 - 82 Sensors
83 - 84 Social Skills needed (see table 3)
85 - 86 Stealth
87 - 88 Steward
89 - 90 Streetwise
91 - 92 Survival
93 - 94 Travelling Skill (see table 1)
95 - 96 Vacc Suit
97 - 98 Zer-G
99 - 100 Jack of all Trades, GM's choice
THEN Roll on the appropriate tables if rolled for a table (see below)

d100%  Travel (Table 1)
01 - 05 Driving, mole vehicle
06 - 15 Driving, tracked vehicle
16 - 30 Driving, wheeled vehicle
30 - 41 Flyer, grav vehicle (hovercraft too)
42 - 47 Flyer, rotor vehicle
48 - 55 Flyer, wing vehicle
56 - 75 Pilot, small craft (up to 100 tons)
76 - 90 Pilot, spacecraft (100-5000 tons)
91 - 100 Pilot, capital ships (5000+ tons)

AND/OR
d100%   Combat (Table 2)
01 - 06 Battle Dress proficiency
07 - 14 Gunner, Turrets
15 - 19 Gunner, Ortillery
20 - 22 Gunner, Screens
22 - 23 Gunner, Capital Weapons
24 - 28 Gun Combat, slug rifle
29 - 33 Gun Combat, slug pistol
34 - 39 Gun Combat, shotgun
40 - 43 Gun Combat, energy rifle
44 - 48 Gun Combat, energy pistol
49 - 53 Heavy Weapons, launchers
54 - 57 Heavy Weapons, man portable artillery
58 - 59 Heavy Weapons, field artillery
60 - 65 Leadership
66 - 77 Melee, unarmed combat
78 - 83 Melee, blade combat
84 - 86 Melee, bludgeon combat
87 - 88 Melee, natural weapon combat
89 - 94 Tactics, military tactics
95 - 100 Tactics, naval tactics

AND/OR
d100% Social (Table 3)
01 - 05 Art, acting
06 - 10 Art, dance
11 - 15 Art, Holography
16 - 20 Art, instrument
21 - 25 Art, scupting
26 - 30 Art, writing
31 - 35 Trade, biologicals
36 - 40 Trade, civil engineering
41 - 45 Trade, space construction
46 - 50 Trade, hydroponics
51 - 55 Trade, polymers
56 - 60 Language, Angelic (English)
61 - 65 Language, Vilani (Vilani, first langauge)
66 - 70 Language, Zdetl (Zhodani)
71 - 75 Language, Oynprith (Droyne)
76 - 80 Language, Hiver
81 - 85 Language, Aslan
86 - 90 Language, K'Kree
91 - 95 Language, Vargr
96 - 100 Langauge, GM chocie
AND/OR
d100%   Education (Table 4)
01 - 10 Life sciences, biology
11 - 15 Life sciences, cybernetics
16 - 20 Life sciences, genetics
21 - 25 Life sciences, psionicology
26 - 35 Social Sciences, archeology
40 - 45 Social Sciences, economics
46 - 50 Social Sciences, history
51 - 55 Social Sciences, linguistics
56 - 65 Social Sciences, philosophy
66 - 75 Social Sciences, psychology
76 - 85 Social Sciences, sophonology
86 - 90 Space Sciences, planetology
91 - 95 Space Sciences, robotics
96 -100 Space Sciences, xenology

THEN Roll on this table to determine the difficulty


d100%   Difficulty Level for skill (Table 5)
01-27  Skill/0 needed or Simple Difficulty (+6)
28-52  Skill/1 needed or Easy Difficulty (+4)
53-70  Skill/2 needed or Routine Difficulty (+2)
71-82  Skill/3 needed or Average Difficulty (+0)
83-90  Skill/4 needed or Difficult Difficulty (-2)
91-96  Skill/5 needed or Very Difficult Difficulty (-4)
97-98  Combined Effort and/or Formidable Difficulty (-6)
100     Impossible (or have GM make is extremely difficult (-8) a large group effort or just plain impossible?)


d100% Expediency (Table 6)
01-03   Immediately (1-6 seconds)
03-08   Momentarily (1-6 minutes)
09-18   Within an hour (10-60 minutes)
19-34   Near Future (1-6 hours)
35-59   Within a day (6-24 hours)
60-73   Near Long Term (10-60 hours)
74-92   Within a week (1-6 days)
83-97   About a month (1-6 weeks)
98-100    Several weeks (2-12 weeks)
The GM may add or subtract a % pertaining to the situation (difficulty of the task, the number of people needed to complete, environmental considerations, ect.)