Wednesday, June 19, 2013

Skids are as easy as pushing the turning tool forward!

OK, so you fail that roll on that D4 turn. You roll a 3/4" skid. In hotwheels 1/64th scale Car Wars, 3/4" equates to 3/4 of a car length, or about 11.5 game feet. 
With all that said, on my turn tool I have 1/4 gradations for both front and back. From the following pictures you can see that you put your car in the front of the tool and just gently push the car with the tool at the same angle your car failed at trying. You end up with a clean skid result that is very accurate. then after that 3/4 skid, you just continue forward 1/4 car length (3¾ real inches) Except next phase you skid another 1/2 then 1/4 after that. Sucks losing control, huh?
 First action. You start from that turn. You roll your crash chance and fail. You then roll on Crash table 1 and get a 3/4 skid result! Uh oh ...
 Next action. You push your car forward 3/4 of a car length (11¼ real inches) forward with the tool.
 As you can see (if you can read backwards) it states 3/4 and that the vehicle was pushed forward 3/4.
A top view as well as where the car WAS last phase.

Turning Key v2.0!

OK, so here is my new turning key not made of cardstock. It is made from plexiglass and I have to say it looks good!
 Placing a turning key on elements in play can disrupt them.
 The answer? The low footprint turning key from Toltrin industries!
 A closer look at the tool. If you want the specs, just email me.
Another closer look to see that 3" = 14.6' (or just 15', yeesh). This turning key is real nifty for doing drifts and skids!
This is a little extra I made. These are dropped spikes for 1/64th scale Car Wars (hotwheel scale). Cool huh?