Every unit is precious.
You lose that M1 Abrams platoon or that few helicopters you could potentially lose the conflict.
I give this game an off-the-cuff rating of 8/10.
I would give it a 9 or even a 10 for it not having a map and unit editor. Heck, I would be happy with a map/scenario editor!
Another application I picked up on the Steam Store is the Tabletop Simulator. It is pretty rough in it's present form but I see great potential for this game type in the future in that it will revolutionize the way we play once physical turn based games. It will forever blur the line between computer and table top gaming.
In fact I think it will spawn another entire type of computer game: The Virtual Table Top (VTT) or as I say "VeTT". Now all we need to do is shake off these Micro$oft chains of which we are bound. We need Steam to run on Linux - and all the games Steam sells to work with Linux.
I give this one a 7.8./10. I would give it more but there is no way to code in behaviors, rules and logical boundaries into the playing pieces and board.
Now for some person words:
Back in the late 1970s, 1980s and even the early 1990s, it was a magical time for table top game playing. When I was younger, I could play risk in my back yard under the moon and no one else besides my siblings knew we were playing a game of Risk with rules no one ever heard of. One time, we all created 12 "reinforcement cards" with a total of 24 unit reinforcements in all with a maximum of 4 per card. We even allows to gave 4 special cards mixed in that changed the game in some fundamental way, but only for ONE round of turns (everyone had to follow the rules for one of the turns). The point was to make the "reinforcement card" as hilarious and creative as possible. Think paratroop penguins invade South America or Polar Bear Cavalry defend Kamchakta.